Role explaining-Artist
HAL's Garden » Devlog
My role is Artist and part of Game Designer.
I work mostly on art design stuff for this project, like models, UI, and music. My kanban board time is around 21.5hrs. Actually some items took more than I thought, like model import, I have to import model and texture separately, then assign them in UE. Also some models are bound together so I have to use modeling tool to separate them. The whole level editing also took longer than I thought, maybe because I didn't have a clear thought about what we wanted to do in the first place, so next time I need to learn this lesson and do better.
- Link to my Fab Library :https://www.fab.com/library (Also some assets are from my own collection which I can’t find sources for.)
- Link to my music source: https://pixabay.com/
- Concept art:
- Created art:
- Things that held me back from completing my vision for the project :
- First is to find the perfect model I want to use, some of them are not free so I even had a thought to model and texture them myself, however this project is time sensitive so maybe in future when I do a project like this I can do it. Also the texture import and assigning is kind of different from what I have learned. I have to go back and look through my GameDesign I class notes and watch some youtube videos to learn new things. Good thing is I learned new stuff~
- what I learned the most during this project Some UE and github tricks, thanks to my teammates, they were really nice and helpful. It was an amazing journey with them~
Get HAL's Garden
HAL's Garden
Status | Released |
Authors | levi-db, LuuWang, Annastachia Brown |
Tags | Cozy |
More posts
- Programmer Postmortem3 days ago
- Levi's Postmortem3 days ago
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