Materials, Lights, and Timelines


This week, quite a bit was added to the project! We began working with external assets, including materials and models. I added a mouse trap, a cat statue, a tea set, a table, and a security camera all from Poly Haven. We also started working with lighting. I included spot lights and rect lights in my level. We used timelines to create a rotating door. I attempted to add a rotating camera using timelines, but unfortunately ran into some issues. Finally, we watched the first 25 minutes of this video by Will Faucher and applied them to our levels.

Files

GameDesignWin1.zip 988 MB
15 days ago

Get Game Design 1

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