Creating an Experience


This week we focused more on the storytelling side of game design! We discussed how to make your player feel a certain emotion when playing. For my game, the main piece of emotion I added came at the very end. Instead of finding the piece of cheese, the player finds an empty plate. I am hoping this not only creates a feeling of disappointment, but also a feeling of determination to find where the cheese is. We also learned how to add doors connecting levels, which I included at the end in order to connect this level to a larger story.


Update: After playtesting, what I expected ended up being true. However, I noticed some people didn't follow the exact path I was hoping they would. I think I need to go back and make all paths equal in difficulty and enjoyment. It also seemed people were disappointed by how short it was. They definitely were disappointed by the empty plate at the end, but the inability to get the cheese seemed more disappointing. 

Files

GameDesign1Win3.zip 976 MB
1 day ago

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